Inventa en Galego

O concurso que ensinará programación aos escolares galegos, que asi o queiran, e pode convertelos en xovens emprendedores. Desde marzo 2014. Como din aquí

Why Computer Science?

Computer Science provides a foundation for virtually any career -- everybody can benefit from learning the basics.

As ideas básicas para promovelo

1. Porque a computación é unha actividade humana creadora que xera innovación e promove a exploración

2.  A abstracción reduce información e detalles para concentrarse en conceptos relevantes para a comprensión e resolución de problemas

3. Datos e informacións facilitan a creación de coñecemento

4. Os algoritmos son ferramentas para desenvolver e expresar solucións para problemas computacionais.

5. A programación é un proceso creativo que produce artefactos computacionais

6. Os dispositivos dixitais, sistemas e as redes que as interligan permitir e fomentan enfoques computacionais para resolver problemas

7. A computación permite a innovación noutras áreas, incluíndo a ciencia, ciencias sociais, humanidades, artes, medicina, empresas de enxeñería

Patrocinado pola Secretaría Xeral de Política Lingüística, EducaBarrié...

En que consiste: Os participantes deben facer un programa en App Inventor, este ano, fixándonos nos sensores do móbil, orientación, acelerómetro, localización, luz,...

Se queres coñecer as primeiras ideas asiste ao III Congreso de Software Libre que ten un obradoiro dese tema. Prazo de presentación 9 de novembro de 2014. Máis detalles aquí.

Ademais podes ver que  fan o mesmo noutros países:

En Madrid, copiánnos,

Students design mobile apps for practical use
High-school students taking part in the CT Pre-Engineering Program at a Connecticut school this summer are designing mobile applications for practical use. One student team designed a medication-reminder app. News Times (Danbury, Conn.)/ (7/2)

Can coding help close the STEM gender gap?
In this opinion article, technology reporter Nitasha Tiku shines a light on coding initiatives that focus on bringing more girls into computer science. Initiatives include CoderDojo, Black Girls Code, and ThoughtSTEM, among others. "To avoid perpetuating the tech industry's glaring gender gap, schools should look more closely at these grass-roots initiatives that have had success in attracting and inspiring girls," she writes. The New York Times (tiered subscription model) (6/1)

App Day exposes students to possibilities of coding

Keyboard Illustration Coding

More than 850 students from 54 schools in Washington state recently tested their computer-science skills at the second annual Puget Sound App Day. Participating students had to create mobile applications, and some earned prizes for their efforts. "It's about the first experience," said Microsoft researcher and event creator Peli de Halleux. "It's realizing that you can do some coding and create your own apps. We want that first joyful experience." GeekWire (5/25)

10 technologies to help implement project-based learning
This article highlights 10 technology tools that can help educators implement project-based learning in the classroom. Tools include mobile devices that allow students to create and access information, tools for collaboration and course-management tools. Tools that offer instant feedback, such as behavioral-management application ClassDojo, also made the list. T.H.E. Journal (5/21)

Beginner-friendly coding sparks creativity in kids, teens
Beginner-friendly computer-programming languages such as Scratch and TouchDevelop are making coding more accessible, allowing students as young as 8 to create games, animations and art through simple instructions and blocks of code. In one Seattle-area high school, students use TouchDevelop to write applications for mobile devices. "I was surprised that you can do this on your own," freshman Samuel Ndungi said. "I thought that it was only people from Microsoft and big companies who can do this." The Seattle Times (5/19)

Schools expand computer-science programs
Some school districts in Maryland and Virginia are taking steps to expand computer-science programs. School officials in one county in Maryland has committed to bring such programs to students in all grades through a partnership with nonprofit In Virginia, one high school increased the number of students enrolled in computer science by focusing more on mobile-application development and increasing marketing for the course. The Washington Post (tiered subscription model) (4/23)

Schools, companies collaborate to help K-12 students design mobile apps

Maker Movement marks a turning point in education
A new industrial revolution is underway with the modern Maker Movement, in which classrooms and lessons are designed to foster students' creative energy, letting them drive lessons and their own education. The movement, held as a blend of old shop class and new technology, is being driven in part by a surge in makerspaces, which have cropped up in places such as libraries and museums. The Christian Science Monitor (7/6)

Has calculus outlived its usefulness in the digital age?
High-school calculus should be dropped in favor of computer science and statistics, Steven Salzberg writes. According to Salzberg, programming and statistics will be essential to a wide range of 21st-century occupations, unlike traditional math courses. Forbes (7/17)

Ohio district saves $800,000 with move to e-textbooks
An Ohio school district plans to introduce electronic textbooks for sixth through 12th grades, replacing traditional textbooks and saving the district $800,000. The expansion, which follows a pilot program, will provide e-textbooks for subjects including math, language arts and foreign languages. Dayton Daily News (Ohio) (8/6)

Survey: Schools increasingly use mobile technology Mobile technology is becoming more popular in today's classrooms, according to a recent survey. A majority of educators -- 86% -- who responded to the survey said mobile technology bolsters student engagement, and 67% said it helps support personalized learning. eSchool News (free registration)

How robotics can encourage STEM learning
Some Boston schools have added robotics to curricula to help teach 21st-century problem-solving and collaboration skills and encourage interest in science, technology, engineering and math. Educators at one school are trying to incorporate programming across subjects. The Boston Globe (subscription required) (10/2)

Calif. school launches math-circles program
Writing complicated math equation on virtual board

A California elementary school has launched a math-circles program. Students in the program explore and discuss math with mathematicians. The method is common practice in Eastern Europe and Russia, and has begun to take root in some U.S. schools during the past 20 years. blog (2/6)

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Camp teaches students the math, science of baseball
A group of Arizona middle-school students recently learned how math and science relate to baseball during a camp at the University of Arizona in Tucson. Students learned math and science concepts, including score-keeping, pitch velocity and ball pressure. Arizona Daily Star (Tucson) (2/7)
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You need more than hands-on activities to teach science in grades K-2. Perfect Pairs utilizes the very best nonfiction and fiction picture books as the foundation for 22 engaging and easy-to-implement lessons on a wide variety of topics that invite student questioning, investigation, and critical thinking. Click here to preview the entire book online!


Specialists help Idaho teachers meet state's math standards
Some schools in Idaho are taking advantage of state-funded math specialists who visit classrooms to help teachers improve math instruction and implement the state education standards. The specialists work in regional centers established by lawmakers two years ago. The Times-News (Twin Falls, Idaho) (2/8)


How some educators use Minecraft

Minecraft is making inroads in classrooms, with some educators using MinecraftEdu to meet Common Core State Standards. Others are working to expand the use of the video game to more classrooms. One former educator recently launched TeacherGaming, which aims to align the game with educators' needs. The Atlantic online (2/6)


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Inventa en Galego (Con App Inventor)

Concurso Inventa en Galego (Con App Inventor).

App Inventor é unha forma simple e innovadora de realizar aplicacións funcionais en móbiles e tabletas Android. Estes dispositivos móbiles “intelixentes” xa son de uso común para a maioría dos galegos.




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